ACL Community: Mw2 Rules

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Mw2 Rules

Settings & Restrictions

Capture the Flag:
Time Limit: 10 Minutes
Score Limit: Unlimited
Respawn Delay: 7.5 Seconds

Demolition
Time Limit: 3 Minutes
Round Switch: Every Round
Bomb Timer: 45 Seconds
Plant Time: 5 Seconds
Defuse Time: 5 Seconds
Extra Time: 2 Minutes
Respawn Delay: 5 Seconds

SPECIAL NOTE OF TIEBREAKER RULES FOR DEMO: Tiebreaker rules are NOT used in Pool Play. A tie result will stand and you will move onto the next setting. In the double elimination, overtime should be played. In the event a series score is tied 2W-2L-1T, teams will be required to REPLAY the tied gametypes in the order in which they were tied. Ie - if a CTF was the first tie (in a 1W-1L-2T scenario) then you will replay CTF first.

Search and Destroy
Time limit: 2.5 Minutes
Bomb timer: 45
Plant time: 5
Defuse time: 7.5
Score limit: Unlimited (After a team reaches 4 and are ahead by atleast 2 rounds the match is ended and the leading team wins)
Round switch: Every Round
Number of lives: 1

Team Options:
Spectator Mode: Team only
Wave spawn delay: None
Force re-spawn: Enabled
Radar always: No
Friendly Fire: Enabled

Player Options:
Number of lives: Unlimited
Re-spawn delay: 7.5 Seconds
Max Health: Normal
Health Regeneration: Normal
Allow Kill-cam: Enabled
Allow Sprint: Enabled

Game play Options:
Head shots only: Disabled
Allow perks: Enabled
Killstreaks: Disabled
Hardcore mode: Disabled

Kit restrictions:
FMJ BANNED ON ALL WEAPONS
Assault Rifles: ACR banned
Sub Machine Guns: P-90 and UMP-45 Banned
Light Machine Guns: None
Sniper Rifles: Intervention only
Secondary: Handguns only
Equipment: C4, Tactical Insertion and Claymores Banned.
Special Grenade: Stuns Banned
Attachments: Grenade Launcher, Shotgun, Akimbo, Thermal Scope and Heartbeat Sensor banned.

Riot Shields are banned.

Perk restrictions:
The following are not allowed
~One Man Army
~Last Stand

Join-in-progress: Disabled

DeathStreaks:
Copycat only

ACL Approved Gametypes
The following are the ACL approved gametypes, as well as which maps they are to be played on.
- Capture the Flag: Scrapyard, Favela, Highrise, Terminal
- Search and Destroy: Favela, Karachi, Terminal, Invasion
- Demolition: Invasion, Terminal, Highrise

General Rules

All Matches

  • The higher ranked/seeded team must play as the red team for all games and the lower ranked/seeded team must play as the blue team for all games. This rule will only apply if there is a dispute upon colour selection.
  • No warm-up or practice games are permitted once the match's first game has begun.
  • If by 10 minutes past the scheduled match time, a team doesn't have enough players to play all of the games, the incomplete team forfeits the games they can't play.
  • If the leader of the custom games lobby wrongly ends a game, their team will forfeit the game.
  • During Pool Play when a match is tied the result stands as a tie and you move on. In double elimination, a tie result means again that you continue onto the next setting in the rotation. If there is still no result after 5 games (2W-2L-1T) then you will replay the gametype you tied on. Should the gametype be tied AGAIN, then a referee will organise a suitable tiebreaker
  • If teams meet for a 2nd time in the bracket, their match-up will expand to a Best of 11, include the previous series, and pick up where it left off. For example, if Team A beat Team B 3 Games to 0 in the Winners Bracket, the Best of 11 will resume with Game 4 of the original series and Team A leading 3 games to 0. Team A must win 3 more games to take the series, and Team B must win 6 games. The same host rules apply with odds and evens, the higher seeded team hosting odds.
  • In the event of the situation in 5. teams must first play games 4 and 5 of the original series. They would then go on to play gametypes they have NOT already played in the same order of a new series. Ie - Objective, slayer, objective, objective, slayer. You MUST see a referee to determine the order to be played in this instance.Opponents should NOT play gametypes they have already contested. Should this occur, a rematch will be required.

Placement Rounds

  • After LBR1 there will be 4 teams knocked out. To battle for their placings, they must enter two best of 5 series. Highest seed vs lowest seed, then the two middle seeds. The winner of both will play for 13th & 14th. The losers will play for 15th and 16th.
  • After LBR2 there will be 4 teams knocked out. To battle for their placings, they must enter two best of 5 series. Highest seed vs lowest seed, then the two middle seeds. The winner of both will play for 9th & 10th. The losers will play for 11th and 12th.
  • After LBR3 there will be 2 teams knocked out. To battle for their placings, they must enter a best of 5 series. The winner will take 7th position. The loser will take 8th position.
  • After LBR4 there will be 2 teams knocked out. To battle for their placings, they must enter a best of 5 series. The winner will take 5th position. The loser will take 6th position.
  • Placement rounds are regarded as a brand new matchup. There are NO continuations if the teams have met previously in the brackets. ie First to 3 wins in all cases.

Hosting & Connection Issues

  • In an ideal scenario, the higher seeded team must host the first, and oddly numbered rounds. Ie. The higher seed hosts games 1,3,5. The lower seeded team hosts games 2 and 4 if playing a best of 5 series. Rule 1 will only apply if a host can hold at least 6 players on green bar within one minute.
  • If Rule 1, by following Rule 2 cannot be applied due to inconsistent/intolerable hosts, the best connection must be applied for the entire series.
  • If a player is red-lining, yellow-lining or lags out at the start of the game (anytime until the 11 minute mark), end it and try and sort the problem, be it changing hosts or getting the person to fix their connection. They cannot take more than 5 minutes to fix their connection. After 5 minutes they can either play as is, or forfeit.
  • If a player yellow bars, red bars or lags out after the timer has reached the 11 minute mark, the game MUST continue until completion. The player can re-join the match if need be.
  • If MORE THAN ONE player red bars for more than one minute or lags out after the 11 minute mark has elapsed, the game must be restarted regardless of time remaining or score. This rule is subject to the following rule.
  • In the event an unwinnable situation occurs. Ie Team A is 45 seconds ahead with 30 seconds remaining, Team B cannot win and the result stands at the time of the lagout. This ruling applies for all settings including slayer. Referees will make final decisions if an appeal is lodged with appropriate evidence (game film/screenshot).
  • Restarts will be at the discretion of the referees.
  • Forced lagouts (through deliberate power cuts) will be deemed as cheating and may result in banning from the competition.
  • All host selection issues MUST be resolved PRIOR to the game commencing. You cannot complain about host after the game has been played. This means that if you do not contest a host ruling during your game time, the final host result is final.
  • Teams meet for a 2nd time in the bracket, their match-up will expand to a Best of 7, include the previous series, and pick up where it left off. The same host rules apply with odds and evens, the higher seeded team hosting odds.

Lan Setups & Competitors

  • You may have a MAXIMUM of TWO PEOPLE on the same connection. This is an online competition, assuming most people are playing from different locations and communicating via headset. LANing gives a distinct advantage over others and will not be accepted.
  • Any team found to be in breach of 1. may face disqualification and ban from the competition.
  • A team found out to be in breach of 1., AFTER a RESULT, may face having their points removed at the discretion of AusHalo.
  • Only people living in Australia or New Zealand may enter or play in this competition.

Referees & Conduct

  • Referees can be contacted via ACL Xbox Live accounts or vanzolovesjatz@hotmail.com This e-mail address is being protected from spambots. You need JavaScript enabled to view it on MSN.
  • Your team captain must have ACL VaNzR or ACL TeZzA added to your friends lists.
  • You must add these referees prior to the tournament. Tournament admins will be sitting in these lobbies for the duration of the tournament to address any issues.
  • If a referee is called into a Game Lobby, players must keep them un-muted at all times. Failure to respond to a referee's statement regarding a ruling implies that players understand and agree with said ruling.
  • Verbal abuse of a referee may result in a ban from the current/and/or future online or LAN competition(s). Team captains are responsible for the conduct of their players.
  • Unsportsmanlike behavior and verbal abuse to other players will not be tolerated. Punishable behavior includes, but is not limited to excessive use of foul or degrading language. Failure to comply may result in a ban from the current/and/or future competition(s).

Reporting

  • The winning team must report the match results within 30 minutes of completion through a specifically designated results thread.
  • Only the winning team captain should post results, in the form of a bungie.net links. One post should equal the results of an entire series.
  • Giving out free wins to better an opposing team's position is regarded as cheating and may result in both teams being banned from the current/future competition(s).
  • If a match result is disputed, the losing team captain must contact a referee within 30 minutes.