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Modern Warfare 3 Rules

Official ACL Modern Warfare 3 Game Options, Game Modes & Classes Restrictions

ACL Modern Warfare 3 Games Options & Settings

ACL Modern Warfare 3 Custom Class Restrictions

General Rules

Gameplay
  • All Equipment is banned. If possible equip no equipment. If not possible, you can really equip any equipment as long as you never use it. If used accidentally but it doesn't effect the game then continue playing. If equipment is used and it does effect the game ie. gets a kill or in the case of tactical insertion, you respawn on the point - your team will forfeit that map/gametype.
  • Using a banned weapon, equipment, special grenade, lethal grenade, perk, attachment, proficiency, point streak and or death streak will result in your team forfeiting that particular gametype/map. It does not matter if you 'use Extended Mags but get all your kills in the first 5 bullets'. You are not allowed to have banned items equipped under any circumstances (excluding Equipment which cannot be avoided). You cannot use banned items at all. In S&D, Rounds are forfeited in the particular round the rules were breached. Continued use and determination to disobey the ladder rules will result in further forfeits and possible player match bans.
  • There is a glitch that can occur if the bomb is defused at exactly the same time as the bomb explodes. In this situation the defusing team will be announced the winner of the round, but both teams wil score a point. If this glitch occurs in a match the round should be replayed at the end of the half. This can only occur in the S&D gametype.
  • No leaving the normal boundaries of a map.
  • Glitches are not limited to this.If there are any glitches that aren't listed, please consult an admin before you use it to see if it is against the rules. Any team/player that is found abusing glitches will be dealt with accordingly.
  • Party chat is now available for use in all clan matches. This enables clearer communications between teams across all game modes.

Breaking any of Gameplay Rules 1-5 will result in a Forfeit of the Game.

Equipment
  • Players may not use a Turbo controller or a Button Macro controller. Turbo controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times. Button Macro controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press multiple buttons.
  • Players may not use a controller that has been modified in such a way that it alters their Character’s abilities and/or in-game mechanics.
  • Players are allowed to make cosmetic changes to their controller.
  • Australian Cyber League reserves the right to deny the use of any controller suspected of providing an unfair competitive advantage.
  • In the case of an Xbox 360/Monitor malfunction on LAN the game will be restarted from the beginning. This rule does not apply if the game was an objective game where it was mathematically impossible for the other team to win.
  • In the case of an Xbox 360/Monitor malfunction Online a referree must be bought into handle the dispute and if nessecary the game will be restarted from the beginning. This rule does not apply if the game was an objective game where it was mathematically impossible for the other team to win.


All Matches
  • No warm-up or practice games are permitted once the match's first game has begun.
  • If by 15 minutes past the scheduled match time, a team doesn't have enough players to play all of the games, the incomplete team forfeits the games they can't play.
  • If the leader of the games lobby wrongly ends a game, their team will forfeit the game.
  • In the event of a draw, you must continue on to the next gametype/setting. A replay match will be played at the end of the series.
  • If teams meet for a 2nd time in the bracket, their match-up will expand to a Best of 11, include the previous series, and pick up where it left off. For example, if Team A beat Team B 3 Games to 0 in the Winners Bracket, the Best of 11 will resume with Game 4 of the original series and Team A leading 3 games to 0. Team A must win 3 more games to take the series, and Team B must win 6 games.
  • In the event of the situation in 5. Teams must first play games 4 and 5 of the original series. They would then go on to play gametypes they have NOT already played in the same order of a new series. Opponents should NOT play gametypes they have already contested. Should this occur, a rematch will be required.
  • If the Teams scheduled to play each other in the Finals have not yet played against each other in the Event, an initial Match must be played using the Finals Game Types. If the Team that came from the Winners Bracket wins the initial Match, they will win the Event. If the Team that came from the Losers Bracket wins the initial Match, the Match will expand to a Best of 11, include the initial Match, and pick up where that Match left off. For example, if the Losers Bracket Team beat the Winners Bracket Team 3 Games to 0 in the initial Match, the Best of 11 will resume with Game 4 and the Losers Bracket Team leading 3 Games to 0.
  • Both teams/captains are expected to send friend requests and game invites to the opposition team. If any players are having problems connecting to the game lobby then a new player should host the lobby. Both teams have 10 minutes from the scheduled match time to get their team in the lobby, ready to begin the match. If either team is not ready to begin the match after the 10 minutes has passed then they will forfeit the first map. At the 20 minute mark, you will forfiet the game (Best of 3)/ forfiet the second map (Best of 5/11). At the 30 minute mark, you will forfiet the game (Best of 5)/ forfiet the third map (Best of 11) So on and so forth. In pool play/round robin, best of 3, teams much complete all 3 maps. In double elimination, best of 5, teams may leave once one side has won the match.


Placement Rounds
  • After LBR1 there will be 4 teams knocked out. To battle for their placings, they must enter two best of 5 series. Highest seed vs lowest seed, then the two middle seeds. The winner of both will play for 13th & 14th. The losers will play for 15th and 16th.
  • After LBR2 there will be 4 teams knocked out. To battle for their placings, they must enter two best of 5 series. Highest seed vs lowest seed, then the two middle seeds. The winner of both will play for 9th & 10th. The losers will play for 11th and 12th.
  • After LBR3 there will be 2 teams knocked out. To battle for their placings, they must enter a best of 5 series. The winner will take 7th position. The loser will take 8th position.
  • After LBR4 there will be 2 teams knocked out. To battle for their placings, they must enter a best of 5 series. The winner will take 5th position. The loser will take 6th position.
  • Placement rounds are regarded as a brand new matchup. There are NO continuations if the teams have met previously in the brackets. ie First to 3 wins in all cases.


Points
  • Teams will be awarded points based on their result from 1st to 24th.
  • A new points system may take effect for the 2011 season. To be updated by a mathematician soon.
  • Placement rounds will be played to determine exact rankings.


Online Rules

Hosting & Connection Issues
  • Each time a new host is selected a host check must take place. Start the game with alternative settings, such as Free For All and play for 1 minute or so to make sure the host is not laggy. If there is noticeable lag or the majority of players do not have full green bars then an alternative host should be selected. It is up to the teams involved to have a host check and organise a new host if they are not happy with the current host. Once the game is over its too late to make a dispute.
  • In an ideal scenario, the higher seeded team must host the first, and oddly numbered rounds. Ie. The higher seed hosts games 1,3,5. The lower seeded team hosts games 2 and 4 if playing a best of 5 series. Rule 1 will only apply if a host can hold at least 6 players on green bar within one minute.
  • If Rule 1, by following Rule 2 cannot be applied due to inconsistent/intolerable hosts, the best connection must be applied for the entire series.
  • If a player is red-lining, yellow-lining or lags out at the start of the game (anytime until the 11 minute mark), end it and try and sort the problem, be it changing hosts or getting the person to fix their connection. They cannot take more than 5 minutes to fix their connection. After 5 minutes they can either play as is, or forfeit.
  • If a player yellow bars, red bars or lags out after the timer has reached the 11 minute mark, the game MUST continue until completion. The player can re-join the match if need be.
  • If MORE THAN ONE player red bars for more than one minute or lags out after the 11 minute mark has elapsed, the game must be restarted regardless of time remaining or score. This rule is subject to the following rule.
  • In the event an unwinnable situation occurs. Ie Team A is 45 seconds ahead with 30 seconds remaining, Team B cannot win and the result stands at the time of the lagout. This ruling applies for all settings including slayer. Referees will make final decisions if an appeal is lodged with appropriate evidence (game film/screenshot).
  • Restarts will be at the discretion of the referees.
  • Forced lagouts (through deliberate power cuts) will be deemed as cheating and may result in banning from the competition.
  • All host selection issues MUST be resolved PRIOR to the game commencing. You cannot complain about host after the game has been played. This means that if you do not contest a host ruling during your game time, the final host result is final.
  • Teams meet for a 2nd time in the bracket, their match-up will expand to a Best of 7, include the previous series, and pick up where it left off. The same host rules apply with odds and evens, the higher seeded team hosting odds.
  • In the event that a player disconnects from the game, the game is to be ended and restarted if it occurs during the first two minutes. If a D/C occurs after the two minute mark, it is up to their team mates to invite them back into the game ASAP. In S&D, the game is to be ended after the round has ended and the scores recorded. The disconnected player will be given 5 minutes to return. If unable to return, teams will be forced to forfeit or play 3v4 & the game is to be restarted continuing with the previous recorded score.


Lan Setups & Competitors
  • You may have a MAXIMUM of TWO PEOPLE on the same connection. This is an online competition, assuming most people are playing from different locations and communicating via headset. LANing gives a distinct advantage over others and will not be accepted.
  • Any team found to be in breach of 1. may face disqualification and ban from the competition.
  • A team found out to be in breach of 1., AFTER a RESULT, may face having their points removed at the discretion of AusHalo.
  • Only people living in Australia or New Zealand may enter or play in this competition.


Referees & Conduct
  • Referees can be contacted via ACL xbox live accounts or MSN messenger.
  • You can add these referees prior to the tournament. Tournament admins will be sitting in these lobbies for the duration of the tournament to address any issues.
  • If a referee is called into a Game Lobby, players must keep them un-muted at all times. Failure to respond to a referee's statement regarding a ruling implies that players understand and agree with said ruling.
  • Verbal abuse of a referee may result in a ban from the current/and/or future online or LAN competition(s). Team captains are responsible for the conduct of their players.
  • Unsportsmanlike behaviour and verbal abuse to other players will not be tolerated. Punishable behaviour includes, but is not limited to excessive use of foul or degrading language. Failure to comply may result in a ban from the current/and/or future competition(s).


Reporting
  • The winning team must report the match results within 30 minutes of completion through a specifically designated results thread.
  • Only the winning team captain should post results. One post should equal the results of an entire series.
  • Giving out free wins to better an opposing team's position is regarded as cheating and may result in both teams being banned from the current/future competition(s).
  • If a match result is disputed, the losing team captain must contact a referee within 30 minutes.


Substitutions
  • ONE substitute only is allowed under the following conditions.
  • A substitute cannot play or have played in another team in the competition. This means if you are knocked out, you cannot be recognized as a potential substitute for another team.
  • All substitutions must be made known to the referees and opposition PRIOR to the commencement of a series.
  • A substitution cannot be made during a series. If you know you must leave/depart soon, be prepared by making your substitution before or after a series. Any mid-series substitutions will result in a forfeit.
  • A player who holds top 24 status as of the current individual points rankings, can only substitute for a pro or semi-pro team (seeded 1st -16th). This means they cannot substitute for a team seeded 17th and below (18th, 19th etc) for any online event.
  • If all four core (registered) members of a team is online, then a team cannot use their substitute. This means you cannot 'chop and change' your lineup. Your substitute is only to be used as an emergency replacement or last resort.
  • Any breaking of 1. to 6. may result in a forfeit, regardless of how long it carries on for. If a team breaks these rules and places in a point scoring position, that team may have their placing and points stripped at the discretion of ACL.


Substitutional Points
  • Players who were involved in a substitution will have their base points broken down into fragments of series played.
  • There is a weighting distribution worked out for substituted players and substitutes according to what level of the competition they played in.
  • The order of weighting is as follows(highest to lowest): Pro 4v4 double elim, Open 4v4 double elim, Open Pool Play, Pro Pool Play.
  • Essentially there are three points DIVISIONS to this competition. 1-8th position, 9th -16th position and 17th-24th position.
  • If you were involved in a substitution and your team placed in any of these points divisions, you will receive points - both as a player substituted or as a substitute.


LAN & Regional Rules

Player Conduct and Etiquette
  • No looking or screen-cheating at an opposing Player’s monitors or projected screens by Players or Coaches.
  • No communication between Players and Spectators during a Match.
  • No intentional Forfeiting or conspiring to manipulate Rankings or Brackets.
  • No excessive use of vulgar language.
  • No excessive taunting of opposing Players, or Coaches, by Coaches. This includes remarks or attacks on opposings Players, Coaches or by Coaches involving ones personal beliefs, lifestyle choices/preferences, age, gender, height, weight or physcial appearance. If excessive taunting persists penalties such as forfeiting the game or even series may be enforced.
  • No standing on chairs, tables, or other tournament equipment.
  • No verbal abuse of Referees and other ACL tournament officials.
  • No excessive arguments with a Referee or other ACL tournament official resulting in the delay of a Match.
  • No use of vulgar language directed at a Player, Coach, or Spectator and No inciting Spectators into taunting a Player, Coach, or Spectator.
  • No throwing anything in the direction of an opposing Player(s) and/or Coach. No throwing objects that could cause injury into the crowd.
  • No post-match excessive taunting or celebration by Coaches or Players. Post-Match interactions between opposing Players and Coaches must be limited to acts of sportsmanship.
  • No stealing or touching/moving equipment or possesions that are not your own.
  • Absolutely no unsportsmanlike physical contact ever. Players who chose to participate in physical contact or fighting with any players, Coaches, Spectarors, Referees or Staff will be disqualified from the Event, removed from the venue and banned from future Events.


Hosting on LAN
  • All Host choices must be made before the start of a Match.
  • If there is a dispute about hosting then the rule will default to the Higher Seeded Team hosting majority of the games, First and Third in a Bo3 series or First, Third and Fifth in a Bo5 series. The lower seeded Team will then host the rest of the games, them being the Second game in a Bo3 series or the Second and Fourth games in a Bo5 series.
  • Teams may request that they be allowed to give up their hosting privileges for one, more or all their games. The opposing Team must then accept or reject the opportunity to Host those games.


Equipment
  • Mainstage equipment is to left as is. You may only change game disks, plug in/sync your controllers and set up your headsets with mainstage equipment.
  • On Mainstage equipment no accessing an Xbox 360’s dashboard settings, using a memory card or a USB flash drive, unplugging anything from a Monitors or Xbox 360 or touching power units without a Referee’s permission.
  • No touching or tampering with other players gaming setups.
  • No touching or moving tournament powerboards, powercords, switches or any other LAN equipment.
  • No excessive plugging in of devices to your xbox or tournament power such as Ipods, phone chargers, music devices etc.
  • Players wishing to play split screen may do so, up to 4 players on one screen if they wish.
  • All ACL tournaments are BYO equipment, there will be no equipment avaliable at tournaments for you to borrow or use.