ACL Community: Halo Reach Structure - 2011

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Halo Reach Structure - 2011

Rules


Halo: Reach 4v4

The 2011 Circuit - How It All Works

ACL tries to accommodate newer players/teams by providing a minimum number of games while remaining truly competitive in its structure. This ensures more social players get a good run in a competition without being 'knocked out' prematurely. This helps to encourage LAN attendance and growth in our community.

The 2011 Pro Circuit will involve:

  • Online competitions
  • LAN competitions

Online placings will seed POOL PLAY at a LAN EVENT, and still earn points.

Seeding points help to determine the ranking of players and teams. A team ranked in the top 8 by points is classified PRO. In some instances, a PRO team will gain automatic entry to the next level of competition in reward for their previous results.

An OPEN team is deemed any team with or without seed points outside of the top 8.

While a ranking of SEMI-PRO applies to teams ranked 9th - 16th, and AMATEUR applies to teams with ranking 17th – 24th, both of these groups are regarded as OPEN teams.

The structure for each competition differs slightly based on certain variables for online and LAN events. By and large, registration numbers effect how the tournament will be run.

Online - 4v4 Games

LESS THAN 24 TEAMS – No Segregation:

  • Pool Play
  • Double Bracket Elimination

Teams will enter into one round of pool play. Based on the win/loss ratio of teams, and tiebreakers where necessary, we will have seeded a 16 team double elimination bracket. From here, we commence the bracket phase of the competition until all but one team has been knocked out. Placement rounds help to decide 'tied ranks'.

MORE THAN 24 TEAMS – Open/Pro Segregation:

  • Pool Play
  • Open Double Bracket: 9th-24th ranked teams
  • Pro Double Bracket: 1st – 16th ranked teams

Typically, Open teams will enter into pool play until we reach, through elimination, the top 16 teams of the Open system.

These 16 will enter into a double bracket elimination to determine the order of teams in that system. Teams who place 9th -16th place in the Open Double Bracket are knocked out of the entire competition, but will receive points for placing 17th – 24th overall. Teams who placed 1st – 8th in the Open Double Bracket will progress through to the Pro Double Bracket and take seeds 9th – 16th in the Pro system.

Pro teams will ALSO be involved in pool play. They will be in ONE pool of eight, and play each team in a best of three series. This will give us more accurate seeds for 1st – 8th for the Pro Double Bracket, where they meet the best 8 teams from the Open system.

LAN

LAN tournaments are run on the same proviso as an online tournament, depending largely on attendance figures.

  • Pool Play
  • Double Bracket Elimination
  • Consolation Competition

Pool size and structure depends largely on attendance numbers.

Points - 4v4 Games

Click here for a graph of point distribution

There are THREE components to the points system, each with their own weighting. Here they are listed below:

  • Overall placing online - 40%
  • Pool play LAN - 60% of ranks 17-24 using the 'blanket effect'
  • Overall placing LAN 100%

For attending a LAN event, you will get 'bonus' points for competing in pool play in addition to your overall position. This system will see points 'blanketed' across pools and be limited to 17th -24th place points. This means that if you place 1st in your pool, you will get the same amount of points as you would for an overall 17th place finish. This is a bonus in addition to your actual overall finishing points. With several pools in pool play, it is possible that the winner of another pool gets the same amount of bonus points as you.

Thus, you can actually attain points at a LAN on Day 1 - even if you don't make the finals. This will help to accommodate the lower ranking teams to still have a battle of the best between ranks 8-24. Also, if you are truly the best team, you will win ONLINE, in Day 1 Pool Play AND in the Finals, giving you maximum points.

So, teams ranked 1st - 24th will receive points, in any of these competitions. The points distribution table can be found above. We will present the data for awarded points in tables. Ie - Best Online points, Best Pool Play LAN points, Best Overall LAN Placing points. Of course, these will be added together to create TOTAL POINTS on our home page.

Seedings & Finals Event

2010 saw multiple LAN stops right across Australia. In line with that, the pool play system came into effect. This means that teams contest in pools before meeting in the pro double elimination. A team's win/loss ratio will determine seeds and results. Tiebreakers will be used to separate teams who are equal. This system is DIFFERENT for the FINALS LAN.

How the Finals will run

Seeds 1-8 over the entire season are guaranteed a place and their seed in a pro bracket double elimination.

Regional Events

New Zealand, Perth & Adelaide

A regional leg of the circuit will work in a similar structure, but the points allocation will be slightly altered. The same points distribution will apply, but at 60% of the total. This should work out evenly compared to the bigger national events due to the fact there are less teams, making it easier to get a higher placing.